//
//  YHGameDefine.h
//  ThunderWarriors
//
//  Created by mac on 12-12-26.
//
//

#ifndef ThunderWarriors_YHGameDefine_h
#define ThunderWarriors_YHGameDefine_h
/*------------------------------常量定义----------------------------------*/

static const int kMapZorder = 3;
static const int kCloudFarZorder = 4;

static const int kShipZorder = 10;
static const int kEnemyShipZorder = 11;
static const int kEnemyShipBulletZorder = 12;
static const int kShipBulleZorder = 13;
static const int kExplosionZorder = 14;

static const int kCloudNearZorder  = 15;


static const int kPlayBulletSpeed = 1000;
static const int kEnemyBulletSpeed = -150;

//image
static const char s_ship[] = "ship01.png";
static const char s_hit[] = "hit.jpg";
static const char s_explode1[]          = "explode1.jpg";
static const char s_explode2[]          = "explode2.jpg";
static const char s_explode3[]          = "explode3.jpg";
static const char s_cloud1[] = "clouds/cloud1.png";
static const char s_cloud2[] = "clouds/cloud2.png";
static const char s_play_bullet[] = "W1.png";
static const char s_enemy_bullet[] = "W2.png";
static const char s_enemys[] = "Enemy.png";

//font
//music
//soud effect

//tmx map

//plist

static const char s_bullet_plist[] = "bullet.plist";
static const char s_Enemy_plist[] = "Enemy.plist";
static const char s_explosion_plist[] = "explosion.plist";

/*---------------------------------------------------------------*/
#endif
